![]() Even opening a door can take over a minute, depending on what’s on the other side and how much more data the game needs to load. Same goes for “fast travel,” when characters transport between far-flung points within a game world. Loading screens can last minutes while the game pulls what it needs to from the hard drive. The larger a game gets-last year’s Red Dead Redemption 2 clocked in at a horse-choking 99 gigabytes for the PS4-the longer it takes to do just about everything. Something that he calls “a true game changer,” something that more than anything else is “the key to the next generation.” It’s a hard drive. That’s all great, but there’s something else that excites Cerny even more. New CPU, new GPU, the ability to deliver unprecedented visual and audio effects in a game (and maybe a PSVR sequel at some point). “I won't go into the details of our VR strategy today,” he says, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.” Specifically, I ask if there will be a next-gen PSVR to go alongside this next console. When he mentions it, I ask him about PlayStation VR, the peripheral system that has sold more than 4 million units since its 2016 release. One of the words Cerny uses to describe the audio may be a familiar to those who follow virtual reality: presence, that feeling of existing inside a simulated environment. ![]() With the next console the dream is to show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it.” “As a gamer,” he says, “it's been a little bit of a frustration that audio did not change too much between PlayStation 3 and PlayStation 4. ![]() The AMD chip also includes a custom unit for 3D audio that Cerny thinks will redefine what sound can do in a videogame. “It's all the same thing as taking a ray through the environment.” “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. According to Cerny, the applications go beyond graphic implications. ![]() Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real time, leading to heightened realism. For what it's worth, the company has been peculiarly silent on the issue as of late, and it's likely that their E3 appearance will have more information on this.Ray tracing’s immediate benefits are largely visual. , which has recently been leaked by a European retailer.Īccording to the leaked launch date, Xbox One S All Digital launches in Europe on, priced at €229.99, but it seems more likely that Microsoft will hold off the launch for E3.Ĭonsidering that Microsoft's CEO announced plans to expand the, many fans are expecting the announcement to be made at E3. , which hopefully means they'll have some novelties to show. In contrast, Microsoft's Phil Spencer has said that Microsoft's E3 appearance will be We can't say the announcement beats Sony's, as the latter confirmed the console will run on eight cores worth of AMD's 7nm Zen 2 technology and more, but on the other hand - it's not like Sony will have much to show this year.Īfter all, the PlayStation maker has cancelled their participation in E3 shows, arguing that the expo has grown into a trade show that has, and whose timing isn't quite in line with how the company has been going about its business these past years. "Hub's up, briefing's set, and E3 is officially on the way", the company tweeted, adding that their press conference starts on 09 June 2019, at 1pm PT / 4pm ET.
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